Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Mortem
A 'soft conversion' of Minecraft; adding a harder challenge to the game while touching up on many things left behind and forgotten.
The best way to imagine this mod is if an 'overly difficult progression changing' mod tried to stay fair and close to vanilla, while adding many extra additional features to balance out the difficulty.
There are many, many, MANY changes made in this mod, but here are a few of the highlights.
For full changelog, click here.
https://github.com/LunarLuned/Mortem/wiki/Changelog
Highlighted Features

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The main nightly hostile mobs (skeletons, spider, creeper, zombie) have had their detection range increased
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When trying to eat consumables while being attacked, the action is cancelled
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Zombies can infect mobs, chance to infect lowers with defense from armor, can be cured similarly to Zombie Villagers, Zombies attack animals and crops for healing
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Creepers continue-ignite distance is lowered to 4 (previously 7), Creepers do not stop walking when they become ignited, Creepers do not take explosion damage
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Skeletons can spawn with or without bows (30% chance), and when skeletons are killed by Wither; effect or skull, will turn to a Wither Skeleton.
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Spiders do not take fall damage, Spiders have a 33% chance to place down cobwebs on hit, Spiders can leap towards the player with webs
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Slimes Spawn naturally
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Endermen have a 33% chance to teleport the victim on hit (on Normal or Hard), and breaks boats if stuck in them while being hit.
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Anvil XP handling changed, items with no enchants will not require XP, while enchants will. On top of that, no XP scaling exists anymore--it only works off of preset levels by the enchantments. (Which can also be repaired with Iron Ingots.)

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Potions stack to 8

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WIP: Copper Rails (only work in experimental minecart settings) that have no major velocity and can be powered by redstone

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47 New Foods (with more consumables, and more food to come)

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Charcoal is much more useful

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More of a nudge for staying in early game, instead of hardlocking Iron out.
- Armor Stat Rebalancing



