Compatibility
Minecraft: Java Edition
1.20.1
1.16.5
Platforms
Supported environments
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Creators
Details
Licensed CC-BY-NC-SA-4.0
Published 10 months ago
Updated 3 weeks ago
Changelog
- Fixed the issue of some hostile soldiers' attack AI failing to work
- Fixed the issue where soldiers stopped searching for enemies after their field of vision was obstructed
- Fixed the issue where some players' soldiers were unable to properly use right-click items
- Fixed the issue where players' soldiers could not follow
- Fixed the issue where the soldier generation configuration and monster generation configuration were reversed
- Added a new configuration file that can be switched within the game
- Now, every time you enter the save file, it will prompt you about the activation status of some options in the configuration file
- A dynamic monster spawning difficulty system has been added, with difficulty gradually increasing as the game progresses. In the early stages, the number of monsters spawned decreases, and advanced corrupting monsters are almost non-existent
- Added random enemy invasion events and random ally support events
- The probability of generating each variant in the current module structure is no longer the same, with more small variants and fewer large variants
- Added a tool item for joining a team
- Currently, players without a team cannot use challenge items to create challenges. The information broadcast for challenges will only be sent to players near the defense points
- Now, units in the friendly faction will proactively attack creatures of type MobCategory.MONSTER. Most enemy creatures have been changed to inherit from the original Monster class
- The Ranger of the Assault Trooper class can now throw more powerful time bombs
- Weakened the splitting mechanism of the corrupting spiders, while giving the split entities specific skins
- The Erosion Spider now has a chance to place a Spider Web when attacking
- The health value restored by each ray hit of Erosion Giant has been changed from 5 to 2
- Erosive creatures will now not actively attack aquatic animals
- Reduced the damage and firing rate of two types of anti-ground turrets that erode and plunder beasts
- The Ember Mech cannot gain enhanced attack through jumping during the energy cannon loading period
- Added a custom shader for the texture-mapped tracks to enable them to render environmental lighting properly
- Now some hostile creatures will disappear in peaceful mode
- Added a crafting recipe for some items
- Now, a fixed function has been added to turret-type vehicles
- Naturally generated vehicles will now move randomly, and there is a chance they will command nearby naturally generated soldiers of the same faction to follow them
- The path movement of soldiers in selected state is changed to straight-line movement
- When holding a signal gun, the command button will no longer be displayed
Files
Metadata
Release channel
ReleaseVersion number
0.5Loaders
Game versions
1.20.1Environment
Client and server, required on both
Downloads
2857Publication date
February 25, 2026 at 11:25 AMPublisher

SAGER1902
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