Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
Client-Sided Config
- DFWaypoints now depends on YetAnotherConfigLib for client-sided config.
- If you have ModMenu installed, you can configure options in-game as well!
- You can find this new config at
DFWaypoints/config.json5.
- Several settings related to rendering and general configuration have been added, with more on the way!
Waypoint Rendering
- Waypoints are now RENDERED in the world at their positions!
- Many options for appearance can be configured per-waypoint with the
/waypoint appearance <option> <value> <waypoint>command or in the client-sided config.
Lookwarp
- By looking towards a waypoint rendered in the world and pressing the lookwarp keybind (Default
Middle Button), you can teleport to it immediately!- If you're looking at multiple waypoints (displayed as a list on the HUD), you'll be teleported to the waypoint you were looking at first.
Waypoint File Saving
- The format for how waypoints are saved has been changed drastically. Because of this, your waypoints will need to be re-created after updating to v1.2.0.
- Waypoints are now saved in per-plot JSON files, which are sorted by Node. Sharing your waypoints has never been easier!
- You can find your new waypoint files at
DFWaypoints/{Node Name}/{Plot ID}-waypoints.json.

- You can find your new waypoint files at
Misc. Changes
- Minor code optimisations.
- Added a new Waypoint Type system, which will be used in future updates.
- Added
/waypoint appearancesubcommand. - Tied in-editor requirement for waypoint creation to a config option.
DEVELOPER'S NOTE:
While this update should be stable overall, certain parts of it are quite finicky. Please don't mess with things you don't understand! I've attached some answers to questions you may have. Thanks for understanding!
Why did you add the waypoint type system NOW?
While there's only one waypoint type right now (that being waypoint), if I added this system later on your JSON files would have to be reformatted a second time, and that could have caused some potential data loss. So it's probably best to add it now and just expand on it later on.
What does the plots.json file do?
The plots.json file keeps track of every plot you have waypoints on. It saves information like its ID and the Node it's on, and the mod knows which files to load (and where they are) because of it.
If you're sharing a waypoint file with your friends, ensure they have the plot you're sharing with them in their plots.json file.
Hopefully I can make that process automatic in future updates- an in-game importer would be pretty awesome.
Why isn't there a system to port my waypoints over?
Waypoints have been given a bunch of new data this update, and files are now sorted by Node- information that wasn't available prior to v1.2.0. Even with an automatic porting system, you'd have to tell the mod which node every single plot you had saved was on.
Why don't waypoints render while outside of dev/build mode?
That's cheating.
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.2.0Loaders
Game versions
1.21.11Environment
Downloads
14Publication date
January 26, 2026 at 3:19 AMPublisher

AussieBox
aka. Circuitweaver





