
Vanilla PvP
ArchivedA simple PvP pack that focuses on making the game be simple so that you can focus on your enemy
Compatibility
Minecraft: Java Edition
Details
Currently Archived, but will return soon

Vanilla PvP is a simplified version of the Vanilla textures designed to help you focus on gameplay rather than visuals.
While the overall look of the Vanilla game is preserved, certain details have been streamlined to ensure smoother performance.
Notes:
- This pack is currently in Alpha, functioning as a demo of what we aim to create.
- Although we have a different resource pack, Vanilla PvP is entirely built from scratch to maintain full focus on PvP.

Current Features:
- Transparent GUI
- Short Swords
- Smaller Utilities (Credits: VanillaTweaks)
- Smaller Shield
- No Pumpkin Blur
- No Particles
- Outlined Ores
- Cleaner Enchant Glint (Credits: VanillaTweaks)
AI Notice
We kinda feel the need to talk about AI usage in our projects. We are against using AI in creative projects, no matter what kind of creativity lies in said project.
While we are using AI, for correcting grammar mistakes on this Modrinth page, we are never using AI in any shape or form in the projects itself or for generating any images, texts or sounds.
Or in other words:
- Fixing our bad english? -> Yes
- Doing literally anything alse? -> Never
Why do updates take so long?
Developing updates for Minecraft projects take time for a reason. Minecraft is an incredibly complex sandbox with near endless possibilities, meaning features need to be tested across many different scenarios to ensure they work as expected. This process alone is time consuming but essential for a stable experience.
Beyond that, development is not just implementation, it also involves designing and refining ideas. Creating features that feel polished and well integrated takes time, especially when aiming for a high standard.
We also have real life responsibilities that limit the time we can dedicate to these projects.
In the end, we prioritize quality over quantity. We would rather release fewer, well made updates than frequent, unpolished ones.
We are not Ubisoft or EA





